gumpy
New Member
Posts: 21
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Post by gumpy on Jul 3, 2012 20:10:54 GMT -5
Exarch puts together... A time bomb!
You can set the delay for 0, 1 or 2 hours. The Bomb does 50 Damage to everyone in the area it detonates in (Including you if you stick around!)
Kilnaga finds a Dulk II Pistol - 20 damage, target doesn't know who shot him, ranged
MrD finds nothing :[
Saber just got his by PM because it was open, but I believe it was a keycard (He can post about it). He found there were a number of extra Boxes in the cargo bay that require codes to open.
Dave finds a Melstrom Magnum - Pistol, Ranged, 25, no special ability
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Post by Kilnaga on Jul 3, 2012 20:19:16 GMT -5
I like me some stealth shooting. That may come in handy. Shit, now I don't know if I want to hand either of my guns over to Spool in trade for a med pack.
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Post by saberovereasy on Jul 3, 2012 20:41:23 GMT -5
Go ahead and keep them. We can discuss more in day 2
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Post by thatdavefella on Jul 4, 2012 7:11:34 GMT -5
I'm not sure if I should trade my silenced pistol and keep the 25 cause it'll do enough damage to maybe kill someone.
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gumpy
New Member
Posts: 21
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Post by gumpy on Jul 4, 2012 20:33:44 GMT -5
HO HO HO
SPACE SANTA RETURNS
Kilnaga finds a flame grenade! 50 AOE Damage, and the area is on fire. One shot
Mr D Finds a vent key! One shot, can be used to go to any place in the ship
Saber finds the blue device! What does it do? Looks like 4 other things can slot into it
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Post by Kilnaga on Jul 4, 2012 20:41:08 GMT -5
Capfalcon found a similar device on our ship as well Saber, the violet one.
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gumpy
New Member
Posts: 21
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Post by gumpy on Jul 5, 2012 20:57:39 GMT -5
HO HO HO I'M FUCKING TIRED
Saber has found the Artifact! Or at least, the crate it should be in. It'll take a day to hack (Preventing you from moving) the code, or you can put it in manually if you know it during the day to grab the Artifact tonight
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Post by Kilnaga on Jul 5, 2012 20:59:56 GMT -5
HO HO HO I'M FUCKING TIRED Saber has found the Artifact! Or at least, the crate it should be in. It'll take a day to hack (Preventing you from moving) the code, or you can put it in manually if you know it during the day to grab the Artifact tonight Yay, something goes our way.
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Post by saberovereasy on Jul 5, 2012 21:01:56 GMT -5
Now we just need to figure out how to spin my NOT going to cargo bay A tomorrow.
Or at least keeping me alive when I don't.
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Post by mrdef on Jul 5, 2012 21:02:27 GMT -5
did i find anything
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Post by Kilnaga on Jul 5, 2012 21:04:47 GMT -5
Now we just need to figure out how to spin my NOT going to cargo bay A tomorrow. Or at least keeping me alive when I don't. We either hide the crate in the room and come back for it later or you sacrifice me? The latter option will still leave suspicion on you though. It might be to our advantage to wait to take out some zeds/crew in the hopes that Lady Belmont has the codes.
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Post by saberovereasy on Jul 5, 2012 21:07:48 GMT -5
Let's make sure we can find it again. Then we can always come back.
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Post by saberovereasy on Jul 5, 2012 21:11:06 GMT -5
On the other hand, the artifact could be incredibly powerful.
You could always black out the lights in B. Then i'd be vote immune. I can blame it on shambling zombies or something.
It'll be suspicious, but might give us sometime.
A better option might be for us to meet up in A tomorrow. I don't like the bandwagon that I just avoided becuase it looks really suspicious. The plus side is there was really no good reason for it and I think people are inclined to let it drop.
The one risk is that someone else can search B and get the artifact. I'm hoping that doesn't happen.
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